#version 300 es
layout (location = 0) in vec4 vPosition;
out vec4 vColor;


void main() {
    gl_Position=vPosition;
    gl_PointSize=10.0;
    //调整三角形的颜色
    vColor=vec4(0.8f, 0.6f, 0.1f, 0.5f);
}
